LWR and Tag Team LWR Update
Hello everyone, Linlin here! There's been quite a few things happening with the Lesbian Wrestling Ring behind the scenes, enough that just a small update on main page or Discord won't cut it, especially given that one of those updates needs to come with a guide of its own (if you came here for it, scroll down to the last block or search for "How to access it").
There's quite a few ways how people can contribute to the mode besides just proposing generic wrestling moves and endings, so hopefully these will act as inspiration to make the mode even more flavourful than it already is.
Surrender Actions
This one's technically a new feature for all the modes (so new that it still has the bugs in it at the time of writing 🤭), but it's something that can already be advertised and mentioned. lllusion recently implemented a new action type for Surrenders, here's one example that is made as current placeholder for LWR.
Now, if the mode has a "surrender action" implemented, hitting "Surrender!" button won't just draw you a random game over and leave you like that. Instead, one of the surrenders will play out, and the winner of the match will be allowed to go through with selecting their game over (or further action, if speaking of The Boxing Ring /Androids modes), the flow identical to losing normally. The current LWR's surrender is written to be as generic as it could be, but people are free to suggest more specific examples, say, (sexual) exhaustion, tap out, gesturing to end or premature orgasm; or come up with something of your own.
(As another suggestion, subby folk could even get their own signature surrenders with EF Coins, whether for LWR or other modes~)The extra spice for Title Matches
This, meanwhile, has been in the mode for a while now, but it could use a bit more spotlighting, especially as there have been a few small changes if proposing actions for this.
For those who are unaware or need a refresher - an extra set of actions becomes available in LWR just for the Title Matches, giving extra show and flashiness when fighting for the belt.
This all starts at the beginning of the match each player getting a nearly forced option to make a show out of their entrance, only one of three actions being rolled randomly:
Mid game, more actions can come up as potential choices, some of the examples visible below:
And finally, once the match is all and done, there's also some flair to be had at the end. Some of the game overs are generic and can fit either wrestler, while some are done with clear intent to be for either the defender/challenger, all three examples visible below:
More eagle eyed and action creation savvy people might have noticed just how these work without making them a separate action pack - "is champion" tag. It works for most actions and game overs, with one exception: game overs referencing specific person.
Due to when the title handover happens (the same moment the player hits 0 LP), the tag can't be used to make a correct distinction of who was the defender and who was the challenger, so instead each unique action in game sets a special setup tag for who the defender was, which can then be referenced to when game overs are drawn.
While you're not required to set the tags/setups when proposing an action, getting them marked or at least commented about would help us a lot with displaying what intent you had for your creation.
New Start flow
If you played LWR recently, you have already seen this, but the mode now has a starting scene that lets you decide just how clothed you want to have your games.
We already had an action for a bikini start that could be drawn into randomly at the start of the game, but given both the recent prominence of Pink String Arena matches, as well as new Tag Team implementation being brewed up straight into the mode - a need for a more structured start has been seen to help people out without the need to reference the command guide and type out multiple lengthy strings.
For the moment, this is going to be just the clothing select and no future contributions will be accepted in regards to this (other than image/clip enhancements).
However, at some point in far future (likely to coincide with Tag Team's full release, whenever that would happen if ever), there is an idea floating for an Extended Setup action pack, to let you preset more details on just how to start the game (taking a bit of inspiration from how Androids mode starts or TBR Settings pack, with some extra spin on our own side).
Tag Team LWR Alpha: How you can help
Poor Tag Team mode, completely unmaintained since its conception and so barebones compared to current LWR implementation. No texts, old and low quality clips - it is quite a stark difference to play on the two modes - if one could even do so, a recent update having bricked up the latter mode (and I can't get to fix it, lacking the maintainer status there).
The mode is now marked for deletion, this blogpost being last hurrah for it...
...buuuut - that doesn't mean that girls can't have their tag team matches anymore. Instead, the LWR mode itself contains all the tag team magic in it - and it's available right NOW!... sorta... in a very barebones way.
How to access it:
First of all - make sure none of the players are in any other game, bot or normal during the whole game! Any attempts to start anything else will completely brick up the situation in terms of continuity.
For now, it is still a bit clumsy of a system to use, and it does require at least one player active in the ring to have Patreon for switch mode to be available (for example, if Team A has both Patreons and Team B has no Patreons, they can still play the mode without a hitch, Team A doing the commands for Team B).
Also, naturally, all of you should have Threesome kink going both ways.
At the start of the game (before any action is performed), turn on RP and Switch modes. Then, enter this command:
/change-scene 3 tag_matchAfter that, find every player's ID and keep it somewhere close. As bonus points, have the following commands with right IDs already prewritten, so that you can copy-paste them at moment's notice when needed.
To give a practical example, let's say we have Alice (ID 1) vs Charlotte (ID 3) starting the match, with Belle (ID 2) and Diana (ID 4) as their teammates respectively in the wait. Before the game starts, they would then do the following commands:
/switch 1 3/switch 2 4
/reset 2
/reset 4
This will get Belle and Diana into the game, and reset their stats so that now all four girls are at their fresh and ready to go. "Switch" commands change the two indicated players. "Reset" commands wipe the indicated character to make their bars be just like they started the game, as on first enter, they will come with whatever stats they ended last game with.
After that, you can switch back to players that you intend to start the game with, turn off RP mode (so Energy works as expected) but leave Switch mode on (so switching still works); and start the fight as normal.
At some points in game, the action will indicate that you need to switch with your partner. When that's needed, the player that needs to leave can use a simpler command, "switch-with". For example, if Alice needs to tag Belle in, she can simply write:
/switch-with 2And Belle would be immediately pulled in her place.
As for how the game should finish - that should be up to you to decide. It could end with one player in team getting defeated. It could end with both players in a team getting defeated (use "continue" to keep the game going before doing the switch, because attempting a switch when game over action is played will just shut the room instead). You might have some special rules around it - that is up to you to decide.
(As a small sidenote - this could totally be used in 2v1 or 1v1 scenario too, swapping with alt character (the trick is to have two browser tabs - one where you're playing, one where you're watching with alt) - albeit note that stats are linked to account, not character, so you'll likely have to adjust rules accordingly or just keep it in mind)Once lllusion's back in full at developing for EF, I plan to give a more consolidated proposal to him on how to best make tagging be seamless and command-less (or at least only require commands at the very start of the game, and not mid-game), and hopefully this will go much more smooth - have a plan in head how to make it "relatively simply" given the recent changes lllusion did during the time I was on the hiatus.
How does the tag_match work?
When you change the third scene, three new sets of actions get unlocked for the match for both players: "Simple Tags", "Special Tags" and "Desperation Tag".
Simple Tags are the bread and butter of the submode, action opportunities coming every now and then to offer a chance to tag out.
Yes, a chance - the other player gets a chance to potentially mess with the attempt. They might ignore it entirely; they could end up giving one last chance at pleasing you but ultimately not stopping you; they could actively block the attempt; or, if very lucky, they might even use the opportunity to tag themselves out at the same time - if you're familiar with how BEB does things like collaring/cuffing, it works pretty much the same way. The action names will tell you who and when switches each time.
Special Tags can be thought of the same way as how LWR handles other "Special" moves - slightly stronger opportunities than normal. Specifically for tagging, they're always guaranteed to tag, no opportunity given to block it. There's even a cumtest opportunity (dealing same LP damage as any other special cumtest if successful) among them.
Finally, Desperation Tag. This one can only be drawn into if you're at a dire position - very high bars and less than half LP (enough that even a normal cumtest would knock you out fully). Just like a Special Tag, this one will go through unopposed (although this time the opponent will get an extra rest thanks to the haphazard fleeing), but it also comes at a steep cost - your team is barred from any other further tagging, the one who fled being in absolutely no state to go on (invent your own excuse for RP, simplest one being that just as you tagged out, you came hard enough to be completely spent).
A call for help
That does bring us to a problem I have right now - while there are placeholders for each action type in, that's all they are, placeholders. Thing is - I don't really watch much team-based (whether 2v1/2v2 or whatever else) wrestling, smut or non-smut, so both fishing out the clips and giving proper names/descriptions to the actions is falling flat, and I'm of little help creatively.
However, that is where you, the reader, can come in, and help us out.
Here's the full list of actions that were made.
Because actions are already accepted in, instead of normal action contribution process, you should DM Linlin on her maintainer profile, sending the following:
- The link to the action you want to contribute to
- Attacker/target texts
- At least one clip for the action (whether gif or webp or mp4). You can also instead link a movie that can be downloaded with a timestamp to the relevant scene, and I can clip it out if you lack the tools or skill to do it yourself.
Note: It's okay if the clip sent in doesn't fit all the gender combinations for action you're suggesting for - I would split off the actions to make sure it wouldn't appear for all but otherwise keep up all the odds and chances the same.
That would be all for now in terms of new things. For the moment, I'll be working on more drudgery work of processing through current action submissions - there's been quite a few of those... Although there's also a desire in me about getting some movies and expanding the pool of actions for/against trans ladies, for the moment stopped by the fact it would involve buying said movies to get access.
Until next time, this is Linlin, and you're reading the EF Blog. Bringing you the lewdies, no matter how chaste you want to be.