House rules and bets: Part 1

Let's face facts, Erofights is awesome.


The game modes are all fun and engaging and complete their mission of being erotic and full of epic matches, whilst also housing the social elements, letting us like minded pervs get to know one another as we play.


But what makes it even more fun are individual's house rules. The bets they put in place before a match begins. Being put in denial if they lose, changing their character name to something of the victor's choosing, writing something in honor of the winner on their profile bio. These are just some examples off the top of my head. Moving ahead, I'll go over some more specific examples with just a touch more detail.


With the help of a couple of lovely community members on our Discord, we found some interesting ways to make things even hotter. Redddu presented some of his ideas that he may include in his profile, allowing his opponent to choose from one or the other, if they so desired.


The first option is one I had heard of previously, as I'm sure many of you will have as well. Each player edges to their respective cum tests. If one of you goes over the edge, ruin the orgasm and surrender the match.


The second option follows the same vein but with a twist. You both edge for your respective cum tests but this time, you edge to the value indicated by your cum overdrive level. So if your cum overdrive is 14, get comfy, because you'll be needing to edge 14 times and not cum in order to stay in the game. If you go over the edge, the same rule applies. Ruin and surrender.


A very hot method for keeping your matches fresh!


Next up, our dear Dr. Clara presented a way to make the hypnosis and bondage rules a bit more exciting. Each time an action like this is played, you have to either a 5 or 6 to free yourself. Otherwise, you skip your turn and the game continues. Her own personal variation of this involves the target decreasing, so the chances of escape increase with every passing turn. First, one would need to roll a 6. Then a 5 or a 6 and so on. This keeps the game going at a good pace.


During this discussion, it was also bought up that others that play with Hypno and Bondage rules also have a maximum number of turns or a 3 roll limit. Makes sense, as one person being completely hynotised or bound can sometimes not be so fun, unless there is some active RP going on. Those that aren't RPing either roll and get lucky or spend multiple turns doing nother, which can take the wind out of your sails. So make sure you've got a max limit in there somewhere. Unless you quite like being bound and controlled, of course. Play the way that makes you happy.


It's the little nuances like this that can really spice games up. The quest for more bets and how people put their own spin on their games continues.
Have a way to take games to the next level?


I would love to hear it!


Either message me on EF or join our Discord server, where I'll be interrogating interviewing folks about their house rules, bets and ideas that take their games from great to unnnnnff.