New Hentai Mode Developments

There have been some recent updates to hentai mode, so please read down to find out all about them, as well as some new guidance on submitting new actions for the mode.

The New Bondage Mechanic

Hello, and welcome back to my dear Hentai veterans. Here to explain the new Bondage Mechanic, and what you can expect of it. 

To give a bit of background, bondage and hypnosis have always been contentious. In the dark ages of EroFights, many players tried to RP this out by using “dice rules," meaning that a person under bondage or hypnosis has to roll a die using the in-game function, and must skip their turn unless they roll a 5 or a 6. This is not quite ideal, both from a competitive aspect, as well as a RP aspect – things get boring quickly if one player is unlucky and has to skip several turns in a row. So an initial bondage system for hentai was implemented, quickly followed a year by an improved and refined system. And that’s why we’re here, to explain to you this new system!

Under the new mechanic, when you are placed under bondage you get a few bondage-specific actions, and only those actions to choose from. 

For now, let’s focus on the “victim” part

Actions visible as the victim being tied up
  • Slot 1 : “Don’t resist” 
    A normal energy recovery action,
  • Slot 2 : “Struggle”
    You fight the bonds, and reduce your opponent's energy,
  • Slot 3 : 
    A special action allowing you to perform a sexual attack on your opponent, or to let them use you while you’re in the rope. It just acts like a normal sexual attack.

When you’re tied up, you’ll never get any action involving a cumtest in your options.

Get free quickly if you want to use a cumtest against your opponent, but you have some flexibility in the choice of your strategy or roleplay here~

And now, for the “attacker” point of view

Instead of your usual recovery action, you do have a new one

  • Slot 1 : “Your opponent breaks free”
    This action releases your opponent from their bonds, allowing them to act normally again.
    It will appear if your opponent uses the action “Struggle.” But be careful, if your own energy drops below 3 you’ll get only this option available and will be forced to free your partner
  • Slot 2 and 3 : 
    Here you just have access to every other action of the game and can act normally.

This adds a small tactical element to the game — if you place your opponent in bondage, they have more limited options and can’t attempt a cumtest against you. However, you’re on a clock — you have absolutely no way to recover energy while they’re bound, except by freeing them. 

If you end up on the happy side of being bound, you can take the time to build up your energy for later. Or you can take the opportunity to drain your opponent of their energy — just beware that you’re playing with fire, as only your opponent will get cumtests, not you. 

When should you exercise the bondage option? Well, that would be giving away our secrets, wouldn’t it?

Have suggestions? 

Have feedback about the new hentai bondage mechanic? 

Don’t hesitate to send your opinions and ideas to any of the maintainers of Hentai mode; Evilthorn, Romantic, Sunny, or Nagusa.

We would love to hear from you and how things can be improved!


Hentai Action Submissions – Come contribute to Hentai!

Hello, my dear fellow contributors. Would you like to contribute actions to Hentai? We are officially the mode with the largest number of moves, and we would love for you to add to the collection!

To start off, the basics of action creation applies, and the guide can be found here. This part will specifically focus on the peculiarities of Hentai mode.

First, Hentai mode employs Hentai Logic™. Have you ever seen clothes in hentai dissolve on contact with slime? How about tentacles ripping off clothes at a single touch? Or even clothes just disintegrating with the snap of a finger? In hentai, clothes don’t matter! Unless the action very specifically interacts with clothes, such as “teasing her nipples through the bra” or “stroking yourself through your boxers”, all clothing requirements should be kept off. Go ahead and fuck your opponent through layers of pants on both of you, or show them your penis through both your underwear and pants. Hentai Logic™ always prevails!

Second, there are many different types of art that falls into the big category that is “Hentai”. While most of the other modes will only accept clips that show real-life people, Hentai mode accepts a wide variety of art. This includes artist impressions, Artist sketches, 3d-renderings, Animated cartoons and more! When proposing new images, do try to provide a variety of art styles – we try to avoid making everything the same style to fit everyone’s tastes!

On that point, do make a thorough search of existing actions to see if something already exists before you propose a new or similar exception. Exceptions are sometimes made for actions that are full, but if there is space always try to add enhancements first rather than make 20 different actions doing the same thing!

Third, and this is unique to Hentai – Hentai art may sometimes be questionable for the standards of EF. This specifically applies to furries and underage art. For limits of furries and beastiality, please refer to code of conduct point 6.

Hentai artists also have a tendency to draw characters that look very young, especially the Asian artists. While we appreciate cultural differences, the EF site has to abide by French and EU laws, and it tends to err on the side of caution. That means no:

• Obviously young-looking characters

• 200-year old elves that look like they’re teenagers

• Demonic grandmothers that look like they’re children

• Petite-sized characters with flat chests and look like children, but claim to be 18 years old

You get the idea. Please use some discretion. If in doubt, you can always make an enquiry to one of the maintainers

Great! 

Now that you’ve read all the content above, and if you still want to create an action, the hentai team have decided on some rules about how the action stats should be set for a given context. Please stick to them while creating your action!

NOTE: Currently hentai team haven’t reviewed all the existing actions of the game yet, so you may see few actions not fully respecting those rules, but they will be corrected as soon as possible.

Advantage of actions by difficulty : 

  • Easy and free: 10
  • Medium: 11
  • Hard: 12
  • Deadly: 13
  • Special cumtests: 14
  • Normal cum success: -132
  • Special cum success: -118
  • Attack in bondage: 13

Actions don't require clothes conditions, except undressing actions. But in the case there’s similar actions with different clothes (shoejob/footjob/sockjob for example) it’s possible to set simple clothes conditions, in a pure aesthetic goal.

Cumtests

  • Medium : -1 energy, advantage 11
  • Foreplay actions, like blowjobs, pussy licking, handjobs, etc.: No CO (cum overdrive)
  • Hard: -2 energy, advantage 12
  • Lovemaking actions that are more on the tender side, and similar cumtests: +1 CO
  • Deadly: -3 energy, advantage 13
  • Rough lovemaking or aggresive cumtests: +2CO/+3CO
  • Special cum test actions: -4 energy, advantage 14
  • Anything else, signature moves included: +2CO

Limits

This defines the maximum stat an action can give, whatever it’s difficulty

  • Desire: 12
  • Pleasure: 12
  • Cum Overdrive: 3